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Tuesday, 23 June 2026

T2 | WK 10 | Friday - The Interview (when CMC goes wrong with a Global audience)

    Hey guys,


I want you to make some notes on the following videos, looking at The Interview as our case study example. 


Visit this website to check out some facts about the movie, so you have these ready for an essay, too...


You would use this case study in an essay about 

- CMC + Synergy (CMCis great for publicity but what happens when things go wrong with a Global audience who doesn't share Western values? )

- ownership (issues with a Global audience)

- technology (mainly how the internet has changed movies being so globally available)

- audience (how movies are now made for a global audience, even when not intended)


 


Watch until 1.22mins


T2 | Wk 10 | Thursday - NZ examples of Syngery / CMC - Hobbit + Air NZ

    




Hey guys,


You are going to add this example to your portfolio for a case study in the area of marketing.


Have a look at the viral in-flight safety video that Air NZ made in the theme of the Hobbit. It's a great example of CMC + Synergy.

Watch the VIDEO here  


Notes to write

1. How many hits did it get on Youtube? 

2. what year was this made? 

3. Why is this a good example that illustrates how NZ film is used for a different purpose than the films created for the Big 5? Was this safety video purely for entertainment? 


T2 | Wk 10 | Wed - Dark Knight marketing campaign



Let's look at this together and make some notes about how marketing is changing with technological advancements to be more interactive. Also, for a marketing essay, let's use this as an example of how movies can create hype/ buzz in creative ways. This was produced by and distributed by Warner Bros. Use this as an example of how big studios have an advantage for this sort of reach, in their marketing. 




Monday, 22 June 2026

T2 | Wk 10 | Tues - Shirky's End of Audience theory

 Shirky – end of audience theory.

ClayShirky_2005G-embed

What is it?

Audience behaviour has changed due to the internet and the ability for audiences to create their own content at home thanks to the lower cost of technology. This new audience doesn’t just consume media, but also produces it – creating the term ‘prosumer’.

Amateur content made this way has different values to professional media producers, in that it promotes a connection between other amateur producers – they both deeply care about the products they make and can help them work together.

When they work together in this way, audiences can make more content than producers – Wikipedia is a good example of this.




What is the advanced version?

In the ‘old’ media, centralised producers addressed atomised consumers; in the ‘new’ media, every consumer is now a producer. Traditional media producers would ‘filter then publish’; as many ‘new’ media producers are not employees, they ‘publish then filter’.

These amateur producers have different motivations to those of professionals – they value autonomy, competence, membership and generosity. User-generated content creates emotional connection between people who care about something. This can generate a cognitive surplus – for example, Wikipedia can aggregate people’s free time and talent to produce value that no traditional medium could match.

‘The Audience’ as a mass of people with predictable behaviour is gone. Now, behaviour is variable across different sites, with some of the audience creating content, some synthesising content and some consuming content. The ‘old’ media created a mass audience. The ‘new’ media provide a platform for people to provide value for each other.

Sunday, 21 June 2026

T2 | Wk 10 | Monday - CMC / Synergy - marketing case study - Disney

 We are moving into marketing and distribution!


Let's take a look at Disney's marketing strategies. 


 https://businessmodelanalyst.com/walt-disney-marketing-strategy/#:~:text=Streaming%20Services%3A%20Disney%20reaches%20audiences,greets%20that%20strengthen%20brand%20loyalty.


 https://taodigitalmarketing.com/why-the-avengers-end-game-marketing-is-genius/


https://www.campaignlive.co.uk/article/avengers-endgame-watershed-moment-cinema/1583251


https://www.independent.co.uk/arts-entertainment/films/news/avengers-endgame-marvel-promo-campaign-cost-mcu-infinity-war-release-date-a8875676.html






CROSS MEDIA CONVERGENCE AND SYNERGY TERMINOLOGY

Activity#1

Research the definition of the following terminology and get examples from the case study above (Avengers Endgame) and/or Avatar, Way of the Water, for each one;

- 360' Marketing / immersive marketing 

- viral marketing 

- hype/ buzz

- global marketing 

Also look up the following;

- Box office for this film, how it was released and how well it did.


Activity #2 - we will work on this during the week

Write an essay in response to the question below, using all the terminology and case study research above...


"How far does cross-media convergence and synergy affect the success of a film?"

Week 10 HOMEWORK (Due Fri Week 10) - CMC and synergy


Here's your essay question for the week ahead. 


"How important is cross-media-convergence and synergy for institutions and audiences within a media area which you have studied?"


Here's some resources below to add to what you already have, to help with what to include...

https://www.slideshare.net/kimfyson/synergy-and-cross-media-convergence-43956766


Cross Media Convergence
This is really a Business Studies term and refers to companies coming together vertically or horizontally (or both). The example often cited in exams is of Working Title making use of its parent company(s) to gain access to bigger stars and a better distribution network for their films.  The same theory can be applied to the music industry where small labels are bought up and taken under the wing of larger groups, like Sony and EMI.  Sony is a good example where they produce films, TV and music as well as the hardware to view/listen to their products (including smart phones)

Synergy
Synergy basically means working together to achieve an objective that couldn’t be achieved independently. Cross-media convergence can help with synergy if companies are wise enough to take advantage of the links they have forged. Disney is an obvious example of a synergistic company from the top down from Film Studio to Kids’ TV Channel (where it further plays and promotes its films) to the Disney Store (in the street and online) where your kids can pester you to buy all the merchandise and DVDs/CDs they’ve seen on the TV/Web or in the cinema.


Wednesday, 17 June 2026

T2 | Wk 9 | Thursday - CMC / Synergy examples - Disney

  Hi guys!


Today I want you to do some research into MARKETING strategies for your case study films.

I want you to add examples of SYNERGY and CROSS-MEDIA CONVERGENCE for how your films were marketed to their audience. 

Did they use any marketing campaigns? Were they global? Were they successful? Did they use vertical integration in any cases? 

Write a few bullet points for each case study movie.

ALSO, we are adding Disney to our case study list as an institution we study. I want you to write down a few key examples from our online class as well as add a few of your own to the list on how they successfully use synergy and cross-media convergence in marketing. 




Here's the Disney video we checked out the other day if you want to re-watch it to make some notes.